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Agenda

The 2022 agenda has been announced! Join Google, Meta, Woven Planet, Grewus, Boréas Technologies, FundamentalVR, Sensoria Health, Ultraleap, Elitac Wearables, PSYONIC, InterDigital, and many more this December 7-8 in Seattle, WA as they present leading insights into the evolving haptics industry. 

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HIF Board Meeting
End of Meeting
Registration Open and Opening Remarks
Registration Open
Opening Remarks
Chelsea Kertes – Conference Producer, Smithers
Session I: The State of the Haptics Industry
< Session Description >
In this opening session for Smart Haptics, we will kick off with a keynote presentation by Hong Tan, discussing a perception-based approach to premium haptics. This will lead into a collection of presentations, a panel discussion, and updates on all things new, exciting, and happening in the industry today and on the horizon.
KEYNOTE: Remember Bose Wave Radio? Taking a Perception-Based Approach to Premium Haptics in Consumer Products
A major challenge in achieving premium haptics in consumer products is the lack of broadband actuators that can deliver vibrotactile stimuli that cover the entire frequency-amplitude range of human haptic perception. While having an actuator that can deliver perceivable accelerations below 100hz is a necessary condition for achieving rich haptic sensations, the actuator does not need to do so at all frequencies. Limited perceptual resolutions in space and time can be exploited to devise broadband vibrotactile displays using narrowband actuators. I will present psychophysical results that support this insight, and discuss its implications in achieving delightful and informative haptics in applications such as gaming and virtual reality
Hong Z. Tan | Lead Haptics Scientist at Google & Professor of Electrical and Computer Eng. Purdue University, Google
MPEG Haptics Standard Status
MPEG is completing (and it should probably be finalized by December) the first draft of its standard for the representation & coding of haptic data. This presentation gives an overview of this first release, including a description of the codec architecture, the supported formats, information on the performances and the current roadmap for future extensions.
Philippe Guillotel | Distinguished Scientist, InterDigital
Panel: Opportunities and Growth as the Industry Moves Forward
Moderator: Peter Cooney, COO & Founder, SAR
 
Panelists:
  • Robert Desautels, Chief Technology Officer, D-Box Technologies
  • Simon Chaput, Founder & President, Boreas Technologies
  • Elisa Santella, Managing Director, GREWUS
The haptics sector continues to develop and innovate so that it can exploit new opportunities in line with technological and societal changes. This panel will start with a short presentation covering the current landscape and opportunities within the haptics sector. Then, it will open to all panelists to have an expansive conversation to explore the views and thoughts for opportunities (and threats) for the industry.
Peter Cooney | COO, SAR Insight & Consulting
Networking Break
Haptics Industry Forum Conversation
Intro by:
  • Robert Desautels, Chief Technology Officer, D-Box Technologies
Working Group Updates by:
  • Eric Vezzoli, Associate Director – Haptics, Razer Inc

Eric Vezzoli | Associate Director, Haptics, Razer Inc.
Session II: Importance in Actuator and Material Technology
< Session Description >
In this session, we will put a focus on actuators and materials that are crucial for haptics and the betterment of the industry to grow and push forward.
SynTouch: Discover & Deliver Optimal Haptic Experiences
High-Definition Localized Haptics
The sense of touch is a critical element into an immersive user experience. Haptics is, essentially, the science of touch. According to IDTechEx, the haptics market will be worth nearly $5bn by 2025. How can an electronic device enhance the user experience through interacting with the sense of touch? Haptic technologies have been present in gaming and cell phone for a long time. More recent developments are enabling far more sophisticated user experiences. KEMET Electro-Mechanical Polymer-based actuators are thin, light, flexible, and provide a wide range of haptic feedback that are mild, pleasing and distinguishable from one another thereby providing a wide range of localized feedback.
Francois Jeanneau | Director Product Management, Yageo
Multi-Force Ergonomic Haptics for Hands-On Simulation Training
Additional Presenter: 
  • Alex Meland, Strategic Partnership Manager, Contact CI
Using VR and haptics for training in dangerous or expensive scenarios has now become a regular practice for many institutions. The U.S. Air Force is currently using VR integrated with Contact CI's Multi-Force Ergonomic Haptics to train hands-on in a simulated cockpit before occupying a real-life airplane. Learn how harnessing our human sense of touch in a natural and ergonomic way can revolutionize how we acquire new skills and interact with objects in virtual worlds.
Craig Douglass | CEO and Co-Founder, Contact CI
Networking Lunch
Session III: Let’s Talk About Haptics: Collaboration & Transforming the Industry
< Session Description >
In this new and interactive session, we will have our first ever live podcast taping on the center stage!
Haptics Club LIVE Podcast
For the first time in Smart Haptics history, we will have a podcast taping live on our stage in front of our delegates. The topic of discussion will be: The future of Haptics, what do our guests think?

Hosted by:
  • Ashley Huffman, strategic partnership at Titan Haptics
  • Eric Vezzoli, Associate Director, Haptics, Razer Inc.
Panelists:
  • David Parisi (PhD, NYU), Professor of Emerging Media, College of Charleston
  • More to be announced soon!

Eric Vezzoli | Associate Director, Haptics, Razer Inc.
A Look at the ANA Avatars XPRIZE Finals Competition
The ANA Avatar XPRIZE finals was held in Long Beach, CA November 4th and 5th, 2022. This talk will provide a recap of that exciting event, as well as highlighting the winning teams who received first, second and third place. It will also cover the ten tasks teams had to perform, which included haptic capabilities.
Jacquelyn Ford Morie | Prize Technical Advisor, XPRIZE
Networking Break
Session IV: Transformations in Automotive Haptics
< Session Description >
Here, we will look into the automotive world and what is new and innovative, from mid-air haptics, to the benefits of mechanical control elements, solid state interfaces, and more!
Cockpit of the Future
The evolution of connected and autonomous driving cars continues really fast. But user interfaces need to be intuitive. They have to be multi-modal. Reconciling safety with connectivity is a crucial challenge driving the development of next-generation vehicle HMIs. Improve the HMI experience for the driver and more possibilities to configure the car according to the requirements. Furthermore, in-car entertainment (e.g., while charging) will create a better travel experience. Let’s talk about the “cockpit of the future” and how we can achieve faster results through partnerships across multiple disciplines.
Elisa Santella | Managing Director, Grewus
Theoretical Framework of Mid-Air Haptic Processing in Automotive Gesture User Interfaces
Traditional automotive mid-air gesture interfaces have lacked the presence of tactile feedback which has led to an uncanny sense of agency – drivers often feel under-confident that their gestural action has resulted in the correct outcome. Mid-air haptic technology allows the driver to feel tangible sensations without contact with a surface, thereby providing haptic feedback to gesture controls. This means that gestures can now be designed to map onto a driver’s schema for interacting with more familiar physical controls making them more proprioceptive and less visually demanding. In this talk we will discuss the design research process that aligns to this framework and the results of a medium fidelity driving simulator validation study.
Brian Kappus | Distinguished Engineer, Ultraleap
Joule or Newton, that is the Question: The Benefits of Mechanical Control Elements in Automotive User Interfaces
Manuel's talk focuses on the benefits of classical mechanical control elements when used as automotive user interfaces. Examples of classical mechanical control elements include push buttons and rotatory knobs. One aspect of the talk will be the comparison of (a) energy (measured in Joule) and (b) force (measured in Newton) regarding un-intended operation by the human operator due to inertial forces that are typical for the automotive domain.
Dr. Manuel Kuehner | Haptics Engineer, Woven Planet, a subsidiary of Toyota
Solid State Interfaces for Automotive: Integrated Touch, Fusion & Haptics Solution
The automotive market is undergoing a massive transformation from mechanical to digital Solid-State Interfaces (SSI) as electric vehicles become mainstream, whereby 2026, all mechanical interfaces will be gone from new vehicle platforms. The user experience for a touch user interface will be judged by not only a haptic feedback pattern but also when to trigger and how to trigger that pattern. The best haptic experience needs a combination of a world-class touch input sensing system to deliver the most realistic user experience. In this talk, Dr. Tang will explain that combining UltraSense’s multi-mode touch input sensor System-on-a-Chip (SoC) with a low latency haptic driver chip provides for a miniaturized single-chip solution to enable a turn-key solution for a Solid-State Interface for automotive.
Hao-Yen Tang | Co-founder and CTO, UltraSense Systems Inc.
Closing Remarks
Chelsea Kertes – Conference Producer, Smithers
Networking Reception
Registration Open and Opening Remarks
Registration Open
Opening Remarks
Chelsea Kertes – Conference Producer, Smithers
Session V: Haptics for Health & Wellness
< Session Description >
Starting off Day 2, this session will focus on haptics and what it can mean for the health and wellness of each other and those around us. Hear about how smart haptics clothing can help improve quality of life, how kinesthetic haptics can change the surgical world, and sensory substitution and what it can mean for the industry.
Smart Haptic Clothing Improving Healthcare Outcomes, Quality of Life for Patients and Reduced Costs for the Industry
Gait impairments and related falls are a significant contributor to healthcare burden. Gait assessments are a key indicator of risk of falls (ROF). Currently however, accurate gait monitoring is limited to clinical and lab environments. We propose a smart wearable haptic system to extend gait assessments and monitoring to Parkinson’s Disease (PD) patients at home and in the community.
The new Sensoria smart sock implemented in partnership with Michael J. Fox Foundation, has the potential to both remotely monitor gait, and detect and potentially predict ROF events such as Freeze of Gait (FOG) as well as address specific fall risk factors (i.e. gait speed as previously noted) in Parkinson’s disease patients.  Each smart sock is equipped with three proprietary textile pressure sensors positioned at the plantar area of the foot (below the 1st and 5th metatarsal heads and under the calcaneus bone), 9-axis IMU (accelerometer, magnetometer and gyroscope) and Bluetooth inside the Sensoria Core microelectronics and two miniaturized, powerful haptic motors at the ankle bone level to intervene by sending rhythmic vibrations in real-time to the patient during a FOG event. 
Real patient testimony:  When comparing the first walk without haptic stimulation to the last walk with ankle stimulation, perceived quality of walking increased by from 20% to 70% and perceived mental effort decreased from 100% to 50%.
This is just one example of using haptic technology can dramatically impact healthcare outcomes for a variety of clinical scenarios.
Davide Vigano | Co-Founder and CEO, Sensoria Health Inc.
Kinesthetic Haptic - Changing Surgical Skills Acquisition
Additional Speakers: Vicky Smalley, CTO, FundamentalVR

Highly refined kinesthetic haptics are now being deployed at scale to improve the acquisition of surgical skills by FundamentalVR delivering the physical cues to build capability faster than traditional approaches. In this talk we will explore the use cases, technical challenges and application in a software first, hardware agnostic environment. 
Richard Vincent | CEO/Co-Founder, FundamentalVR
The Power of Haptics: Sensory Substitution (virtual)
Haptic feedback technology is more than just ‘vibration motors’. And it has more potential than ‘just’ alarming systems. Haptic feedback can be unobtrusive, intuitive, highly accurate and suitable for everyday use. But it can even be remarkable: it is capable of replacing lost senses. In this presentation, haptic-feedback-wearable developer Guus de Hoog will give you an insight in what is called: Sensory Substitution.
Guus de Hoog | Creative Director, Elitac Wearables
Networking Break
Session VI: Traveling into the Metaverse
< Session Description >
Head into the metaverse with us in this next session, with Nick Colonnese from Meta Reality Labs leading us into a conversation about haptics in the metaverse, and a panel discussion to dive deeper into how the metaverse is geared up to change the industry and the world.
Haptics in the Metaverse – Opportunities and Challenges
The metaverse promises to revolutionize human-computer interaction, but current technologies allow for the reproduction of only two of the five human senses: sight and hearing. I believe that the next major disruptive technological step will be novel haptic hardware and software technologies that will unlock the sense of touch in virtual worlds. 

In this talk I will first introduce the metaverse and how it’s likely to be one of the biggest tech revolutions in human history. Then, I will present my case why the metaverse needs haptics. Finally, I will present my top three opportunities and challenges for enabling and enjoying touch in the virtual worlds of the future
Nicholas Colonnese | Research Science Director, Facebook Reality Labs
Panel: The Topic on Everyone’s Mind – Let’s Talk About the Metaverse
The panel will talk about the metaverse – both from a haptics perspective but also beyond haptics. How will the metaverse change the industry and the world?  
 
Moderator: Nick Colonnese, Research Science Director, Meta Reality Labs
 
Panelists:
  • Sarath Rangu, Sr. Business Development Manager – Metaverse, Microsoft
  • Danny Grant, CTO and Founding Partner, Innovobot
  • Maud Clavier, Associate & COO, VRrOOm
  • Tyler Gibson, Director of Product Research and Data, Magic Leap
Session VII: Innovations with Haptics in The Gaming & Virtual Reality Worlds
< Session Description >
In this session, we will dive into gaming, VR, and haptics, and hear from industry experts on what is new in haptics within the space, and truly immerse into the world.
Why Humans Crave an Immersive Virtual World
Using haptics and immersive motion technologies in gaming
  • What is haptics feedback for video games and what are the different types of Haptics
  • Difference between native haptics and Audio DSP generated Haptic feedback
  • How does D-BOX Technologies create native Haptic feedback
  • Using Haptic feedback to further immerse the gamer
  • Some of our best practices using Haptic feedback

Robert Desautels | Chief Technology Officer, D-Box Technologies
Networking Lunch
Haptics Design pipeline with directional force technology
Most game developers use sound effects and complicated programming to create haptics in the game industry. However, due to the lack of knowledge, those methods have a long iteration time to design proper feedback. AMPTIX, a tool and middleware solution, is developed with a proprietary 3DHaptics engine that delivers superior movement by drawing up and down lines to create a sense of direction and better feedback using a simpler workflow with far less iteration time. In this session, I will present examples of how AMPTIX can change the ordinary design pipeline and how game developers can create more realistic haptics effects.  
Masatoshi Miyakawa | Business Development Director, Miraisens, Inc.
How haptics are changing the way we experience virtual worlds!
A brief dive into the past, present, and future of VR haptics. Caleb will be covering popular commercial haptic products, esports trends, and innovative developer prototypes. He will also touch on some of the opportunities and obstacles developers and consumers face in the next few years.
Caleb Eubanks | Paid Consultant / Digital Content Marketer, RealityCheckVR
Session VIII: Exploring the Future of Haptics
< Session Description >
This final session of the conference will dive into the vast and ever-expanding future that this industry has, exploring all different areas of new research applications, more accessibility within the space, bionic limbs, and more!
Haptic as a business value: a threefold perspective for the consumer market
For two decades, consumers have been interacting with touch-based interfaces (i.e., smartphone and tablets) which stimulate tactile sensations via touchscreen and vibrations, and, overall, adoption of such devices have been faster than any other media. Yet, despite the promising avenir in consumer context, haptic technology has been undermined in part because of technical jargon, numerous haptic technologies that is possible to integrate, and most importantly due to the lack of value understanding of such technology for consumer business applications. Thus, the adoption of haptic technology has been much slower than expected in the consumer market. Moreover, the interdisciplinary applications of haptic technology have led to scattered scholarly works and fragmentary insights to be translated into practice. In this research project, we interviewed around 20 top management individuals from the industry and academy, technical-oriented or market-oriented. Drawing from the interviews, we reinforced our analyze of the haptic market and its application and complement our understanding of the value for business with insights from several on-going consumers’ studies to better understand how the continuous haptic stimulation experience influences consumer responses
Dr. Margot Racat Ph.D. | Professor of Marketing, IDRAC Business School
PSYONIC - Advances in Commercial Sensorimotor Bionic Limbs
Commercially available bionic limbs have been far behind the state-of-the-art research that has been developed at academic institutions around the world. PSYONIC's Ability Hand was developed to take advances in soft robotics and sensorimotor prostheses and make them available and accessible to people with upper limb amputations in the US and abroad. The Ability Hand is a multiarticulated bionic hand that is the fastest on the market, robust to impacts, and gives users touch feedback. It is also covered by Medicare in the US. This talk will detail the development of the Ability Hand, its current capabilities, and further advancements in bionic limbs that will be coming in the near future.
Aadeel Akhtar | CEO, Founder, PSYONIC
Chemical interfaces: integrating new sensations into computers
Smell and temperature are critical components to our survival and day-to-day engagement. They are pleasure, flavor, and memory. They help us detect threats, whether perished foods, noxious air, or even health issues. As we expand our presence to extended reality (XR), researchers have experimented with these modalities using devices like thermoelectric materials. Unfortunately, these devices are power-hungry, making them incompatible with portable devices (e.g., XR headsets or smartphones). Researchers must redesign the actuators underlying smell and temperature interfaces to be simultaneously more power efficient and small. However, this is not an easy task. These actuators lose stimulation breadth and strength when shrunk, even failing to produce noticeable sensations. We urgently need new, creative solutions that circumvent these physical limitations.
In my research, I explore chemical interfaces that may provide such solutions. Chemical interfaces leverage the interaction between molecules and targeted receptors to produce interactive inputs and outputs, unlike traditional methods involving mechanical actuation. These interfaces open new doors for devices to integrate with and trick the body. Building off this paradigm, I have miniaturized temperature feedback by tricking the body into thinking a temperature change occurred via scents that trigger thermal receptors. Taking this a step further, a lab colleague and I developed a chemical device that could produce several distinct haptic sensations using a single actuator, for which typical interfaces need individual actuators for each feeling. This talk will explore these research projects and the overarching vision for chemical interfaces.
Jas Brooks | PhD Student, University of Chicago
Closing Remarks